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#3d object converter gr2 plugin update
As withĪll RAD products, we frequently update Granny, and new features and Without giving up control over your engine's architecture.īelow is the list of shipping bullet-points for Granny 2.8. You can use all of Granny 2.8's features quickly and easily Everything is done your way, and remains under yourĬontrol. Your application, and we don't demand that you inherit from a custom Granny 2.8 never puts you in a situation where you have toĭo something our way - we do not force you to use particular vertexįormats, we do not impose a proprietary scene graph architecture on YouĬan even step beyond our APIs and manipulate Granny dataĭirectly. All APIs are tiered, such that you canĮasily shift from using high-level "do everything" APIs to usingįine-grained APIs that give you explicit control over everything. Granny 2.8 is built in a highly modular and decoupled fashion,Īllowing you to use as much or as little of its functionality in yourĪpplication as you choose. Like shader graphs, animation plug-ins, or lighting and camera To upgrade your exporters to take full advantage of art tool features Or, drop Granny into your project well down the development cycle toĪdd key features like animation blending and normal map generation, or Oh, and a skeletal animationĥ,200 games, on nearly every platform available. Visualize your meshes and animations before they get to your engine,Īnd a full run-time library of 3D tools ranging from camera controls Normal and texture map generation tools, a complete previewing tool to Preprocessors for meshes, textures and animations, a full suite of You get battle-tested exporters, an extendable toolbox of Project with Granny you can shave months off your developmentĬycle. Granny is a complete framework for developing everything from simpleģD applications to complete next generation engines.